[{"data":1,"prerenderedAt":126},["ShallowReactive",2],{"header":3,"footer":26,"work-\u002Fwork\u002Fqueen-of-the-hive":43},{"id":4,"brand":5,"extension":6,"external":7,"meta":10,"nav":11,"stem":24,"__hash__":25},"header\u002Fheader.yml","Brad Haupt","yml",{"label":8,"url":9},"Studio","https:\u002F\u002Frthm.studio",{},[12,15,18,21],{"label":13,"to":14},"Home","\u002F",{"label":16,"to":17},"Work","\u002Fwork",{"label":19,"to":20},"Blog","\u002Fblog",{"label":22,"to":23},"Photos","\u002Fphotos","header","r-tRQR522enU916ubRCcSWGjgv6deAOEZgaSilG-Frc",{"id":27,"copyrightName":5,"description":28,"email":29,"extension":6,"headline":30,"meta":31,"social":32,"stem":40,"tagline":41,"__hash__":42},"footer\u002Ffooter.yml","Made in the Oregon woods. Always happy to talk music, playlists, or whatever you're trying to build.","brad@rthm.studio","Let's make something.",{},[33,36,37],{"label":34,"url":35},"Spotify","https:\u002F\u002Fopen.spotify.com\u002Fartist\u002F5lZoAmvLX0sXNwY6LsT60m",{"label":8,"url":9},{"label":38,"url":39},"algRTHM","https:\u002F\u002Falg.rthm.studio","footer","Percussionist · Developer · Playlister","74xPhTPW5qTm63S5ClypIy4DgElEjTGq9zq6avyR6Nw",{"id":44,"title":45,"accent":46,"body":47,"description":103,"extension":109,"image":110,"meta":111,"navigation":112,"order":113,"path":114,"published":112,"role":115,"seo":116,"status":117,"stem":118,"summary":119,"tags":120,"url":110,"year":124,"__hash__":125},"work\u002Fwork\u002Fqueen-of-the-hive.md","Queen of the Hive","peach",{"type":48,"value":49,"toc":102},"minimark",[50,55,59,63,92,95,99],[51,52,54],"h2",{"id":53},"overview","Overview",[56,57,58],"p",{},"Queen of the Hive is a card game I'm designing and art-directing. Here's the\nconstraint that quietly became the whole identity: no numbers anywhere, and no\nsuits either. Every card has to read in about half a second from across the\ntable, so meaning lives in a tight little visual language instead of symbols.",[51,60,62],{"id":61},"the-visual-system","The visual system",[64,65,66,74,80,86],"ul",{},[67,68,69,73],"li",{},[70,71,72],"strong",{},"Bee = role."," Worker, guard, scout, drone. Posture and motion tell you which.",[67,75,76,79],{},[70,77,78],{},"Flower = category."," Seven flowers, each locked to its own print-safe color.",[67,81,82,85],{},[70,83,84],{},"Hex geometry = value."," More honeycomb, higher card. Simple as that.",[67,87,88,91],{},[70,89,90],{},"Chaos vs. symmetry = risk."," A centered, crowned Queen reads as power. A scattered, queenless swarm reads as a gamble.",[56,93,94],{},"The Queen herself is the only card with a black background and a crown, the\nsingle loudest image in the deck. It's all built on a warm, locked palette with\na papery print grain. And yes, every card has to read upside down too.",[51,96,98],{"id":97},"tone","Tone",[56,100,101],{},"Strategic, warm, sure of itself. Never cute. Never childish.",{"title":103,"searchDepth":104,"depth":104,"links":105},"",2,[106,107,108],{"id":53,"depth":104,"text":54},{"id":61,"depth":104,"text":62},{"id":97,"depth":104,"text":98},"md",null,{},true,3,"\u002Fwork\u002Fqueen-of-the-hive","Design & Art Direction",{"title":45,"description":103},"In Design","work\u002Fqueen-of-the-hive","A strategic card game about bees and honey, where everything you need to know comes from color, shape, and motion. No numbers. No suits. Warm, tactile, a little bit vintage.",[121,122,123],"Game Design","Art Direction","Print","2026","bU-htldn6CwdA6cTNX80Ly0CZbc9GLe5R8M0JJ_Yrvw",1781644824614]